Dec 2, 2015 14:56:45 GMT -5 |
Post by KENSHIN on Dec 2, 2015 14:56:45 GMT -5
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"the RAGING demon" UNKNOWN Rank I | male asexual superhuman | |
kuromichi-no-kenshin |
★ STATS
★ PERKS + TRAITS
MARTIAL ARTIST: TRAIT
(Class Trait) Trait description here.
PERK: PERK NAME
(Perk Type) Perk description here.
TRAIT: PERK NAME
(Perk Type) Perk description here.
★ INVENTORY
HEAD: SHACKLE OF INNER FOCUS
A simple, but effective band of gold to keep Kenshin's hair out of his peripheral vision. Feeling it tug against the scalp seems to increase one's ability to concentrate.
+2 DEFENSE, +1 AGILITY
ENCHANT: None.
CHEST: BLOOD-STAINED UWAGI
A weathered and frayed karate jacket that has seen better days. One can still smell the faint stench of blood on the fabric.
+4 DEFENSE
ENCHANT: None.
HANDS: WEATHERED GLOVES
A pair of worn down, leather gloves used primarily for intensive sparring sessions. They have crushed both spirit and bone.
+3 POWER
ENCHANT: None.
LEGS: TATTERED SHITABAKI
A pair of traditional karate trousers that have severe wear and tear at the ankles. They are kept secured to his waist by a belt made entirely out of thick rope.
+3 DEFENSE
ENCHANT: None.
FEET: STRAW SANDALS
A rather modest-looking pair of sandals made out of hempen straw. Made with travelers and vagrants in mind, they are surprisingly resistant to the elements and everyday wear and tear.
+1 DEFENSE, +1 AGILITY
ENCHANT: None.
RIGHT HAND: DEMON'S FIST (R)
[ BOUND ITEM ] Kenshin's right hand, imbued with the power of a raging demon.
+3 POWER
ENCHANT: DEMON'S FIST (R) grows in level with Kenshin, bestowing +5 POWER per Rank.
LEFT HAND: DEMON'S FIST (L)
[ BOUND ITEM ] Kenshin's left hand, imbued with the power of a raging demon.
+3 POWER
ENCHANT: DEMON'S FIST (L) grows in level with Kenshin, bestowing +5 POWER per Rank.
ACCESSORY: BEADS OF THE FALLEN MASTER
A set of oversized prayer beads, taken from the bloodied corpse of his former master. Engraved into the center sphere is the Japanese character representing "Heaven".
ENCHANT: The wearer replenishes 2 Mana points per turn.
LV 1
36 hp 18 mp
dr: 3% cs: 4%
pow: 18 def: 18
agi: 3 spc: 9
36 hp 18 mp
dr: 3% cs: 4%
pow: 18 def: 18
agi: 3 spc: 9
★ PERKS + TRAITS
CLASS
MARTIAL ARTIST: TRAIT
(Class Trait) Trait description here.
RANK X
PERK: PERK NAME
(Perk Type) Perk description here.
RANK X
TRAIT: PERK NAME
(Perk Type) Perk description here.
★ INVENTORY
BASIC
HEAD: SHACKLE OF INNER FOCUS
A simple, but effective band of gold to keep Kenshin's hair out of his peripheral vision. Feeling it tug against the scalp seems to increase one's ability to concentrate.
+2 DEFENSE, +1 AGILITY
ENCHANT: None.
BASIC
CHEST: BLOOD-STAINED UWAGI
A weathered and frayed karate jacket that has seen better days. One can still smell the faint stench of blood on the fabric.
+4 DEFENSE
ENCHANT: None.
BASIC
HANDS: WEATHERED GLOVES
A pair of worn down, leather gloves used primarily for intensive sparring sessions. They have crushed both spirit and bone.
+3 POWER
ENCHANT: None.
BASIC
LEGS: TATTERED SHITABAKI
A pair of traditional karate trousers that have severe wear and tear at the ankles. They are kept secured to his waist by a belt made entirely out of thick rope.
+3 DEFENSE
ENCHANT: None.
BASIC
FEET: STRAW SANDALS
A rather modest-looking pair of sandals made out of hempen straw. Made with travelers and vagrants in mind, they are surprisingly resistant to the elements and everyday wear and tear.
+1 DEFENSE, +1 AGILITY
ENCHANT: None.
BASIC
RIGHT HAND: DEMON'S FIST (R)
[ BOUND ITEM ] Kenshin's right hand, imbued with the power of a raging demon.
+3 POWER
ENCHANT: DEMON'S FIST (R) grows in level with Kenshin, bestowing +5 POWER per Rank.
BASIC
LEFT HAND: DEMON'S FIST (L)
[ BOUND ITEM ] Kenshin's left hand, imbued with the power of a raging demon.
+3 POWER
ENCHANT: DEMON'S FIST (L) grows in level with Kenshin, bestowing +5 POWER per Rank.
BASIC
ACCESSORY: BEADS OF THE FALLEN MASTER
A set of oversized prayer beads, taken from the bloodied corpse of his former master. Engraved into the center sphere is the Japanese character representing "Heaven".
ENCHANT: The wearer replenishes 2 Mana points per turn.
★ PERSONALITY
No longer human by traditional standards, the Kuromichi-no-Kenshin has abandoned his weakness in exchange for ultimate power –– and it is still not enough. Consumed by an endless thirst for battle and bloodshed, he seeks out only the strongest opponents to test his mettle against, and those who fail to meet his lofty expectations are met with a swift and gruesome fate.
To approach Kenshin is to expose themselves to the presence of a man who threw everything away to become a demon; his sinewy, muscular form is intimidating on its own, but it is Kenshin's oppressive aura of murderous intent that truly strikes fear into the hearts and souls of lesser beings. He feels no joy nor passion for anything in the afterlife; only the heat of battle and the relentless training he pursues are what drives him to persist in sustaining his immortality. To Kenshin, there is no peace without war, no order without chaos, no life without death.
Though very proud of his skills and more than willing to use the full extent of his power against those who demand it from him, Kenshin is not without common sense and will not go actively picking fights with opponents that have the potential to vastly eclipse his own abilities. That being said, he will not bother engaging with others that pale in comparison to himself, and has actually been known to exercise mercy toward weaker enemies –– but this is not so much an act of kindness as it is a display of personal honor; only a fool would ignore the chance to flee from his presence when it is handed to them, and Kenshin doesn't hesitate to make short work of these fools.
★ LIKES + DISLIKES
+ Strong foes, fighting, using his full power, those who embrace their potential, solitude, training
– Weak foes, philosophy, holding back, those who shun their potential, being around others
★ BIOGRAPHY
[TO BE REWORKED]
Legend has it that the Kuromichi-no-Kenshin, or the "Divine Fist of the Black Path", was once a mortal man that hailed from the earliest part of feudal-era Japan, where he was born as the illegitimate son of a monk and a prostitute, the result of a one-night stand that was forbidden to the former yet was indulged upon nonetheless. Upon coming of a proper age, an unruly Kenshin he was sent to live and train at a temple dedicated to the study of the martial arts, which was intended to instill a sense of diligence and spiritual tranquility within the boy. Instead, his inner anger toward the circumstances behind his birth and the apparent indifference his parents felt towards him served to fuel a deep-seated desire to surpass their names in every regard, awakening a dark thirst for power within his soul – a dark thirst that would ultimately never be quenched.
Despite years of constant training and endless nights of restless meditation and study, Kenshin believed he could no longer learn how to perfect his technique under his current master and sought to gain even more power. It was at this point that he was contacted by an Oni spirit who offered him a deal: trade over his humanity and become a demon like himself, and he would obtain the power to slay the gods. Consumed with the thought of becoming something greater than his parents ever were, he accepted the offer without hesitation.
Thus, he was transformed, ascended to a higher plane of existence which served to unleash the full strength of his potential and elevate it to new heights – but at a terrible price. Upon accepting the Oni's deal, Kenshin had sacrificed his ability to feel emotion – his own humanity – and was consumed by an endless lust for battle, forever damned to spend the rest of his days on Earth wandering the land in search of carnage and chaos. No longer was he just Kenshin. He had been reborn into the Raging Demon. The Kuromichi-no-Kenshin.
And for the remainder of his fifty years on Earth, Kenshin had done just that. He scoured the four corners of the planet in search of the strongest warriors, all in an effort to become the perfect fighter. Good and evil no longer held meaning to him – there was, and is, only raw power. And upon reaching the age of fifty, Kenshin felt a sense of emptiness inside; having conquered many of the most powerful fighters he had ever come across, he became convinced that Earth no longer held any worthy challenges and, based entirely on the suspicion that only the afterlife would possess the foe he sought so much, committed ritual suicide and consigned his soul to the Afterlife.
He now takes an active role in Death's grand tournament of souls, competing against her Champions with the intent of reach a new goal: conquer Death herself and become power incarnate so that his fated rival will one day show himself and challenge him to fight to the bitter and bloody death.
No longer human by traditional standards, the Kuromichi-no-Kenshin has abandoned his weakness in exchange for ultimate power –– and it is still not enough. Consumed by an endless thirst for battle and bloodshed, he seeks out only the strongest opponents to test his mettle against, and those who fail to meet his lofty expectations are met with a swift and gruesome fate.
To approach Kenshin is to expose themselves to the presence of a man who threw everything away to become a demon; his sinewy, muscular form is intimidating on its own, but it is Kenshin's oppressive aura of murderous intent that truly strikes fear into the hearts and souls of lesser beings. He feels no joy nor passion for anything in the afterlife; only the heat of battle and the relentless training he pursues are what drives him to persist in sustaining his immortality. To Kenshin, there is no peace without war, no order without chaos, no life without death.
Though very proud of his skills and more than willing to use the full extent of his power against those who demand it from him, Kenshin is not without common sense and will not go actively picking fights with opponents that have the potential to vastly eclipse his own abilities. That being said, he will not bother engaging with others that pale in comparison to himself, and has actually been known to exercise mercy toward weaker enemies –– but this is not so much an act of kindness as it is a display of personal honor; only a fool would ignore the chance to flee from his presence when it is handed to them, and Kenshin doesn't hesitate to make short work of these fools.
★ LIKES + DISLIKES
+ Strong foes, fighting, using his full power, those who embrace their potential, solitude, training
– Weak foes, philosophy, holding back, those who shun their potential, being around others
★ BIOGRAPHY
[TO BE REWORKED]
Legend has it that the Kuromichi-no-Kenshin, or the "Divine Fist of the Black Path", was once a mortal man that hailed from the earliest part of feudal-era Japan, where he was born as the illegitimate son of a monk and a prostitute, the result of a one-night stand that was forbidden to the former yet was indulged upon nonetheless. Upon coming of a proper age, an unruly Kenshin he was sent to live and train at a temple dedicated to the study of the martial arts, which was intended to instill a sense of diligence and spiritual tranquility within the boy. Instead, his inner anger toward the circumstances behind his birth and the apparent indifference his parents felt towards him served to fuel a deep-seated desire to surpass their names in every regard, awakening a dark thirst for power within his soul – a dark thirst that would ultimately never be quenched.
Despite years of constant training and endless nights of restless meditation and study, Kenshin believed he could no longer learn how to perfect his technique under his current master and sought to gain even more power. It was at this point that he was contacted by an Oni spirit who offered him a deal: trade over his humanity and become a demon like himself, and he would obtain the power to slay the gods. Consumed with the thought of becoming something greater than his parents ever were, he accepted the offer without hesitation.
Thus, he was transformed, ascended to a higher plane of existence which served to unleash the full strength of his potential and elevate it to new heights – but at a terrible price. Upon accepting the Oni's deal, Kenshin had sacrificed his ability to feel emotion – his own humanity – and was consumed by an endless lust for battle, forever damned to spend the rest of his days on Earth wandering the land in search of carnage and chaos. No longer was he just Kenshin. He had been reborn into the Raging Demon. The Kuromichi-no-Kenshin.
And for the remainder of his fifty years on Earth, Kenshin had done just that. He scoured the four corners of the planet in search of the strongest warriors, all in an effort to become the perfect fighter. Good and evil no longer held meaning to him – there was, and is, only raw power. And upon reaching the age of fifty, Kenshin felt a sense of emptiness inside; having conquered many of the most powerful fighters he had ever come across, he became convinced that Earth no longer held any worthy challenges and, based entirely on the suspicion that only the afterlife would possess the foe he sought so much, committed ritual suicide and consigned his soul to the Afterlife.
He now takes an active role in Death's grand tournament of souls, competing against her Champions with the intent of reach a new goal: conquer Death herself and become power incarnate so that his fated rival will one day show himself and challenge him to fight to the bitter and bloody death.
★ SPELLBOOK
REIHADŌKEN (SPIRIT WAVE FIST)
EFFECTS: None.
RANK I
REIHADŌKEN (SPIRIT WAVE FIST)
(Raw Magic) Gathering corrupted ki between his hands, Kenshin channels his endless hatred into the mass of pure energy before releasing it as a fast-moving, hard-hitting projectile attack. Despite its lack of inherent aftereffects, the Reihadōken is a reliable ranged attack that hits where it hurts the most and never fails to get the job done.
DAMAGE: 5 COST: 1MPEFFECTS: None.
STREET FIGHTER, akuma as kuromichi-no-kenshin PLAYED BY ABSTRACT
coded by electric of gangnam style